v0.21a Patch notes


More or less a balance pass right for this patch. Also Imperial Guardians, a great unit... too great. Apparently I forgot to change their melee attack upgrade to a reasonable number so previously, each upgrade gave them 100% more attack... those ladies punch harder than a mech.

But anyway, a "new" level has been added but its still being balanced. (0.21a should've balanced it)

Balance wise:

units:

Rangers:

  • Defense upgrade goes from 20% hp to 30% hp
  • Speed upgrade goes from +0.3 to +0.4

Officers

  • Upgrade costs lowered from 5 to 3 throughout
  • Attack upgrade Apen damage increased from 20% to 30%
  • Defense upgrade HP% increased from 20% to 30%
  • Unit can now do suppression of 6/burst from 0/burst

Medics

  • Attack upgrade cost decreased from 10 to 5

IG 

  • Damage changed from 21 Atk + 1 Apen to 16 Atk + 5 Apen
  • Burst suppression nerfed from 30 to 18/burst
  • Attack upgrades changed from 50% damage, 100% apen and 100% melee to 50% damage, 20% apen and 20% melee
  • Speed Upgrade increased attack speed from 20% to 30%

Snipers 

  • Another stat nerf from 2000 Damage + 200 Apen to 1500 Damage + 50 Apen,
  • changed attack upgrade from 25% attack and 50% apen to 10% damage and 100% apen but decreased cost from 20 to 15
  • changed defense upgrade from 50% hp and 75% armour to 75% hp and 100% armour
  • lowered speed attack speed upgrade from 25% to 10% but lowered cost of upgrade from 20 to 10
  • Passive is working again - optimisations made it so that only player units could set up and i forgot to set the passive backup as player units (v0.21a)

Map Abilities:

  • Nerfed Scorched earth from 200 DPS to 50 DPS for lingering hits
  • Nerve Gas now only affects biological units, mechs no longer can get gassed

Files

I.F.U v0.2a.zip 759 MB
53 days ago

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